Indie Friday: A Story About My Uncle

I’ve been amassing a rather large collection of Indie games through various bundles and recommendations, and I wanted to commit to playing them all. This week I checked out A Story About My Uncle.

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The Human Condition – The Walking Dead Episode Two Review

Telltale’s second episode of ‘The Walking Dead’ begins by immediately reminding you that the world you’re reentering is one of dread and difficult choices. Beginning three months after the conclusion of A New Day, the established camp has fallen on hard times. Tension has arisen between the survivors, safety is still a concern, and more importantly the group is running dangerously low on food. Lives hang in the balance, and the choices are yours to deal with (for better or worse).

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A New Day for Telltale Games – The Walking Dead Episode One Review

The new episodic Walking Dead series by Telltale Games is doing extraordinary well. Having sold over a million episodes across multiple platforms, the studio is finally getting the attention it deserves. Based on the Walking Dead graphic novels by Robert Kirkman, Telltale is stepping out of their familiar gameplay, and thematic mold, to deliver a draining burst of serious decisions, and action.

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Alan Wake’s American Nightmare to Scare Again on PC

The original Alan Wake really connected with me. I had been following the long development cycle, and ended up ordering the incredible Collectors Edition that the game offered (Including a 144 page hardcover book, DVD behind the scenes, Soundtrack, in game commentary, and some incredible packaging). I ended up consuming virtually all of the offered content (even all 100 thermoses for some reason), and it still stands as one of the only games I’ve ever hit full 1000 Gamerscore in. Alan Wake hit PC via Steam last month, and has been doing very well for developer Remedy, whom self-published this time around. Naturally when the XBLA exclusive Alan Wake’s American Nightmare was released around the same time, folks were left wondering when it would inevitably end up on PC as well.

Based on recent additions to the Steam registry (famous for revealing upcoming releases before they’ve been announced) indicate that American Nightmare will see release on PC at some point in the future. It’s officially listed as “alan wakes american nightmare thirdparty” or the far catchier “App ID 202754”, and while this is definitely exciting news for fans like me, it doesn’t necessarily point to how soon we’ll see it. The original Alan Wake showed up on the Steam registry in December 2011, but didn’t launch until March of 2012. The news is promising though. I hadn’t gotten around to playing American Nightmare on XBLA yet, but will definitely check it out when it hits Steam at in the future. Stay tuned.

Superbrothers: Sword and Sworcery EP hits Steam!

Superbrothers: Sword and Sworcery EP feels like a game designed specifically for me. It’s the perfect blend of artsy indie games, and classic point and click adventuring. I’ve poked fun at the idea of a perfect game for me being Walking Around: The Video Game, and this accomplishes that to a point by providing a beautiful pixel world to explore.


The game jumped platform from “touchtronic” (iOS) devices, to “electric computers” via Steam. Included with the game is the lovely soundtrack by Jim Guthrie adds so much to the world of Sworcery. You simply must check this game out.

Superbrothers: Sword and Sworcery EP can be purchased through Steam or on iTunes

Kickstart an Adventure Game’s development with Cognition: An Erica Reed Thriller

Kickstarter is a fairly new way of crowd-sourcing funding for projects, and it’s been pretty successful at doing so. Users can choose how much they want to financially “back” a project, and the person seeking funding will reward people at certain levels. For example: A musician seeking funding for a new album could set a reward level at 10 dollars, where the user would get an early copy of the album. The levels often escalate into very personalized territory, and the overall system seems to benefit everyone involved.

And before you ask, I’m not about to ask you for donations.

Phoenix Online Studios (known for their Kings Quest fan series The Silver Lining) has teamed up with Khaeon Gamestudio and Adventure Game Legend Jane Jenson to bring an “episodic story in the spirit of Dexter and Heavy Rain” to Adventure gamers everywhere.

They need your help to bring this from idea to reality. They’ll need about 25,000 dollars, but they’ve laid out a good selection of rewards for those who pledge.

  • For pledges of $1 the supporter will have their name in the credits of the game under ‘Special Thanks’
  • For $5 you’ll get a hi-res image, a digital copy of the soundtracks, in addition to your name in the credits.
  • 20 dollars will get you all the previous prizes, plus each episode of the game, and exclusive newsletter blasts with new content.
  • 40 dollars prize contains all previous rewards along with a physical copy of the game and soundtrack.
You can go all the way up to 5000 dollars which includes a character named and modeled after you, signed copy of the game, soundtrack, comic, beta testing, cookies, inside look into game development, and loads of other goodies.
Those big numbers are kind of intimidating, but 20 dollars can get you quite a bit of content. It’s services like Kickstarter that make the preorder system actually make sense. Instead of preordering something at a store like Gamestop where the money sits as profit for the company, you’re giving money to the creators themselves in order to make the game even better for you (in addition to the slew of other cool content).
The project will only be funded if they meet their goal by December 11th so give them a hand (and a couple of bucks) at their Kickstarter page! Should they meet their goal, their estimated release date of Cognition is June 2012.

Astronauts, Cults, and Gnomes, OH MY! It’s a Puzzle Agent 2 Review

‘The one that got away’. A phrase many of us are familiar with, usually relating to a lost love. To Agent Nelson Tethers of the FBI Puzzle Research Division, that love is traded for mystery. You see, before a field assignment to Scoggins, Minnesota,  Nelson’s life was fairly normal. He would sit at his desk, completing crosswords and sudoku puzzles. But right at the conclusion of his recent assignment, he witnessed something he couldn’t quite get out of his head.
Whispering red forest gnomes.