Telltale’s The Walking Dead’s first season is winding down. One episode remains in the series that has left me emotionally drained after each entry. Episode Four: Around Every Corner continues the trend.
The title to this post comes from a Steam conversation I was having with a friend right after a major event in this episode of The Walking Dead. This series has done wonders in draining me emotionally, and this episode arguably hits the hardest yet. It’s something I’m not used to feeling in games, but I’m incredibly impressed how they continue to make me feel this way each month.
Telltale’s second episode of ‘The Walking Dead’ begins by immediately reminding you that the world you’re reentering is one of dread and difficult choices. Beginning three months after the conclusion of A New Day, the established camp has fallen on hard times. Tension has arisen between the survivors, safety is still a concern, and more importantly the group is running dangerously low on food. Lives hang in the balance, and the choices are yours to deal with (for better or worse).
The new episodic Walking Dead series by Telltale Games is doing extraordinary well. Having sold over a million episodes across multiple platforms, the studio is finally getting the attention it deserves. Based on the Walking Dead graphic novels by Robert Kirkman, Telltale is stepping out of their familiar gameplay, and thematic mold, to deliver a draining burst of serious decisions, and action.
It’s a familiar tale. A monster attacks New York City, and it’s up to a group of unlikely heroes to bring the foe to justice. Approaching a genre that’s rather played out, Telltale Games has managed to add a whole new edge to the concept by making that monster a character you’ve grown to know and love for three seasons. In the finale of ‘Sam & Max: The Devil’s Playhouse‘ Sam must do all he can in order to bring back his little buddy. Do you have what it takes to help him succeed?
I always try to keep my reviews of Telltale’s episodic titles as spoiler free as I can. I don’t go into too much detail, and even try not to spoil aspects of previous episodes. But there is no easy way for me to tell you this, other than to just come out and say it.
They Stole Max’s Brain!
In a move that can be best described with the phrase “Oh no he didn’t!” Final Fantasy XIII was announced at the end of the Microsoft Press Conference. Right when the show appeared to be over, the representative from Square Enix came back out and asked Don Mattrick if he could show him one more “movie”. The Final Fantasy XIII trailer rolled, and gamers jaws hit the floor.
Here’s the Trailer:
I’m interested to see how Sony will counter this one!
Picking up where the first one ended, this trailer shows a bit more of the game and features some awesome transitions:
I seriously cannot wait to get my hands on this game.
You can download a hi-res (720p) version of the trailer Here