This is a video from the hidden custom games option in the Halo 3 beta. The speed is 300% faster, and the gravity is 50% lower. Check out the new pistol as well.
I’ve been playing customs since it was discovered and I have to say that 1 on 1 with the 300% faster 50% gravity, on Valhalla with Pistols and overshields is epic.
12 potential new map names after the break:
Multiplayer Maps (as found in Beta Code)
Description: Halo 3 Chill
Description: Halo 3 Construct
Description: Halo 3 Cyberdyne
Name: High Ground
Description: A relic of older conflicts,
this base was reactivated after
the New Mombasa Slipspace Event
Description: Halo 3 Guardian
Description: Halo 3 Isolation
Description: The crew of V-398 barely survived their
unplanned landing in this curious gorge
Description: Some believe the Forerunners preferred
desolate places. Others suggest that few other sites
survived the Flood
Description: Halo 3 Shrine
Description: Hostile conditions did not prevent
the Covenant from seeking salvage on this buried
Name: Warthog Inc
Description: Halo 3 Warthog Inc
Name: Last Resort
Description: Remote industrial sites like this one are
routinely requisitioned and razed as part of Spartan training exercises
My guesses: Warthog Inc is the map we see at the beginning of the Multiplayer Vidoc. Construct could be the Bridge type level we see later in the same vidoc. Isolation sounds like it could be Lockout. Any more guesses?
Campaign deets from the Weekly Update:
Campaign is Coming
In September. But we’ve been playing all the way through the game for weeks now. Our favorite level at the moment (and it changes week by week) is the challenge presented by the very last level. Now the thing that sucks for us, is that we’ll never be able to experience the game properly. It’s just not practical or possible for us to sequester ourselves away from the Campaign game. We have to play it. But it’s hardly torture either. And we can’t tell you anything else about it.
Joe and I were taking turns at a driving challenge somewhere else in the game, created by Dan Miller, one of our Campaign designers. Now being backseat drivers AND backseat game designers, we gave him loads of awesome feedback. We can only imagine how grateful he was for it. In a very real way, he’s lucky to have us.
Speaking of driving, I was trying a speed run on one of my other favorite levels (earlier one) which has a spot you’re technically not supposed to get a vehicle across. This was slowing me down and cramping my style, so I used my top-secret new vehicle to nudge some bits of debris around to make a ramp. Massive justice! Leap achieved. When I reported this to that level’s designer, Chris, he was all, “Well dur, how come it took you a year to figure that out?”
Sketch and Luke, meanwhile, have been trying out Legendary. Sketch was playing through the first level, while Luke tried one of the middle ones. “Jackals are jerks!” and “Even Lee can’t throw a plasma that accurately!” are the yells coming from their monkeypit.