The first trailer for Call of Duty: World at War has been released. It shows some of the new features of the game such as flamethrowers, and some hand to hand combat. The game will center around the Pacific theater of World War II. Also new is a 4 player co-op (both split-screen and online).
Call of Duty: World at War will be released before the end of Activision’s 2009 fiscal year.
If you aren’t already aware there’s a ton of content over at ResidentEvil.com including both trailers, screenshots, wallpapers, and other information. We’ve already posted some scans and such which can be found here. Any new content we find will be added to this post, with newer stuff being added at the top and older stuff just works its way down. We might be doing this with some other major titles so make sure to check back frequently.
According to the new Game Informer article, the successor of Guitar Hero 3 will include:
- Create a song. Although these exclude vocals due to storage and possible copyright issues.
- You’ll be able to name your song as well as create album art. After you’ve done all that you can upload it to GH Tunes where anyone can download it.
- You’ll be limited to 5 songs at first. But depending on the ratings you get you’ll possibly be able to upload 10 or more.
- The song sharing mode will be in the Wii and PS2 versions also, but GI says it’s unlikely that it’ll be as robust as the PS3 and 360 versions.
- Drums, bass, vocals guitar
- Create a rocker
- Create a guitar and drums
- All songs will be master tracks
- They don’t want to discuss specifics on track listing out of fear of being scooped by the competition. However they confirmed 4 bands: Van Halen, The Eagles, Linkin Park and Sublime.
- A new guitar designed by Red Octane that includes a new input mechanic that’ll “impact the way you play GH in the future”.
- GI saw see through notes while playing that Neversoft said was the new input mechanic and that they were trying to patent.
Whoa, I didn’t expect a create-a-song option. The instruments were expected but all master tracks? That’s impressive.
It’s a friday night, and you’re really bored of the games you have. You get in the car and drive over to Blockbuster, only to find that all of the games you would be interested in getting have all been rented out.
Well Blockbuster aims to change that with their new gaming initiative. The games section at Blockbusters across America is being expanded, with new options for getting your games. Not only will the stores be stocked with the latest game releases to rent, but the store will begin selling these games new as well. In addition to Wii, PS3, and Xbox 360 games, Blockbuster will soon be adding Nintendo DS to the list of games you’ll be able to take out. As if that wasn’t convenient enough, you’ll be able to purchase consoles too. The store will have a special Playstation 3 bundle which will include:A 40 GB Sony PS3
A PS3 Media Remote
HDMI cables
Spiderman 3 on Blu-Ray
Transformers Game
A 12 Week PS3/Blu-Ray rental card (one week free rental a week for 12 weeks)
for 499.99. Gaming accessories will also be available at the store.
It seems like Blockbuster has really embraced gaming recently. I saw that they were selling Super Smash Bros. Brawl in a special display case, as well as looping GTA IV trailers on a nice TV to promote that release. While I don’t see myself lining up there at Midnight for any big launches, it’s a step in the right direction. Although like any retailer, they probably won’t have many Wii consoles for sale.
So if you find yourself driving around town on a friday night looking for a good game to play, go buy Grand Theft Auto IV. It’s quite good.
Ubisoft Montreal has announced plans for a follow up on the Prince of Persia: Sands of Time trilogy, with a promise of a ‘new breed of gameplay’. If you recall the great Ubisoft leak of 2006 included art for a new Prince of Persia game. It had a unique look to it, which this announcement describes as a ‘brand-new illustrative art style’.
The game features a corrupted world that the prince will need to heal. It seems that the prince in this version isn’t the same prince from the Sands of Time trilogy. The story is less focused on reality, but more magical fantasy. When you “heal” parts of the world, the transformation occurs in real time (sky returns to normal color, plants regrow, etc.).
Some notable differences between this and the Sands of Time Trilogy, is the lack of time control. This was a big feature for the last games, and it will be interesting to see it go. The environments won’t be as linear, but instead more open organic, ala Zelda. It’s not as open world as Assassins Creed, but the paths will offer multiple options. As seen in leaked concept art, the prince has a Glove which allows him to slide along walls. He can use it for combat situations too. Ubisoft seems to be taking a different approach to combat as well. Instead of a room full of enemies to hack and slash to pieces, there will be fewer enemies and they will be more powerful leading to more interesting battles.
Ubisoft release a video on their site of one of their artists doing an exclusive illustration of the Prince. It can be viewed Here.
I’m interested in the new art style, and really can’t wait to go hands on with the new Prince of Persia this holiday season.
The first of April is a day I usually dread. A plethora of stupidly false news stories pop up in hopes to fool people. This year there have been some truly fantastic offerings.
First up there’s a trailer for a proposed Zelda movie from IGN. It’s production value is surprisingly quite good.
Next up we have what appears to be a collaboration between Ubisoft and Konami:
The game itself is Metal Gear Solid 4, but the costume is that of Altair from Assassins Creed. It really shows off MGS4, which I am now in full hype mode for.
While the exact terms are a bit sketchy, some very interesting material has “leaked” in regards to the next Sonic game. A few weeks ago, Sega trademarked Sonic Unleashed, which brought with it the usual “Should the franchise be put to an end” talk. Many gamers view the 3D Sonic games as bad, and think that Sonic should go back to 2D gameplay.
Shortly after the trademark scene, a whole boatload of images appeared online claiming to be from a new Sonic game (presumably Unleashed). They were said to have been found on a Sega FTP, but it’s still unclear where they truly originate from. Gamers response from the screens were mixed. But that all came to a screeching halt when a video showed up, showing off potentially the answers to gamers prayers:
It appears that the game may be rooted in 2D game play in a 3D world, aside from some 3D sections.
I enjoyed Sonic Adventure, but Adventure 2 didn’t quite do it for me. Sonic the Hedgehog (360/PS3) was what I thought I wanted, but there were a few to many flaws to get me sucked in. Sonic and the Secret Rings was a fun diversion, but this really seems the best route for the Sonic games. I’ve been a huge fan of the franchise as a whole (going so far as to owning many a copy of the comic books), and really think the future is looking up with this game, and the Sonic DS RPG. I eagerly await the official announcement which is expected at an upcoming Sega Gamers Day in May.
Life can sure be hard when your arm is infected by satanic powers. Sure, you’ll gain the ability to use it as a grappling arm, and be able to make it really big to punch large foes, but it can be a real put off to the ladies.
Thus is the story of Nero, A trench coat clad, white haired lad that has a blue demonic arm (affectionately called the “Devil Bringer”). Nero leads the story of Devil May Cry 4. Fan’s of the series will notice that there has been a change up. Normally players assume the role of Dante, a similar trench coat clad white haired lad, that also has ties to demonic power. Early on in the game (shortly after Nero runs to church, kicking creatures with swords for legs on the way), you’ll find that Dante isn’t missing from this installment. He makes his grand entrance by attacking the church leader, just as Nero makes his way in. With a new found rival, and a dead clergyman, the events of Devil May Cry 4 are set into motion.
The average player could play the game by furiously mashing the attack buttons, but the real fun of the combat comes by generating combos. It’s satisfying to launch your opponent into the air with your sword, juggle him mid-air with bullets, jump up in the air to join him with aerial sword attacks, and finish him off by using your demon arm to throw him to the ground. There are weapon and skill upgrades throughout the game, but if you don’t want to get into all of that you can set it to automatically upgrade you.
The first half of the game was very enjoyable. The enemies are fun to fight, and try combos on. The bosses are larger than life, and present interesting challenges. The problem is that once you make your way to the final area, something happens to Nero and you begin playing as Dante. While it’s interesting to see how the two differ in playstyles, what’s not as interesting is the environments you’ll find yourself traversing. Dante’s missions are basically everything Nero just did, but backwards. You go in reverse order through the same levels, fighting the same foes and bosses. Once this is done, you get back to controlling Nero. The next mission is fighting the bosses a third time, working your way up to the the final boss. Sure they’re much easier to take down at this point, but I really think Capcom could have expanded the variety a bit more. Despite repeating content, what’s available is fun.
The production value of the game makes it feel like a summer action movie, with epic battles, a love story, and fairly good acting. The orchestrated music can really complement serious scenes, and when you’re locked in the heat of combat the music will reflect that situation with an offering of rock. The voice acting in the gorgeous cutscenes is equally good. Seeing the graphics that the game pulls off makes me extremely excited to see what future Capcom games will look like (Resident Evil 5, I’m talking about you).
Overall I’m pretty satisfied with what Devil May Cry 4 offers. Besides some backtracking complaints, I can’t really think of many other issues I had with the game. Having never played a Devil May Cry game before, I didn’t feel overwhelmed due to lack of knowledge of the universe. I played it on Human (Easy) mode, but I plan to replay it on a Harder difficulty to see what’s different. If you’re a fan of the series, or a newcomer, I really recommend checking this game out.
Sony Computer Entertainment and Evolution Studios have announced a follow up to Playstation 3 racer Motorstorm. This time you will be able to race monster trucks, ATVs, and bikes, around Pacific Island (known for it’s 16 “diverse multi-route tracks”). The environment will be able to be modified by the race, which could radically change the next lap.
In an admittedly strange move, former President of Worldwide Studios at Sony Computer Entertainment has resigned from his position to become the President of Infogrames (Atari). Things haven’t been looking so good for Atari recently. Phil had become the public face of Sony in recent times, and had his hand in some big projects such as Home, and independent games on Playstation Network. During the week of the Game Developer’s conference he was quoted saying some interesting things about Sony of Japan. He went on record that Sony Japan did not expect social gaming to turn popular in Japan.
“Our Japanese colleagues said that there is no such thing as social gaming in Japan – people do not play games on the same sofa together in each other’s homes. It will never happen. And then out comes the Wii.” said Harrison with GamesIndustry.biz“It’s a very interesting and frustrating thing for me to experience because I have been banging the drum about social gaming for a long time, with SingStar, EyeToy and Buzz.”
Harrison resigned from Sony Computer Entertainment on February 25, and started at Infogrames on March 3.
“This is the perfect time to join Infogrames and help shape the future of Atari - one of the industry’s legendary brands. As the game business moves rapidly online I believe we have an outstanding opportunity to create amazing network game and community experiences for players the world over.”
Hopefully he can help save Atari, and not end up letting the sinking ship get his spirit too wet.
Welcome toButtonbasher. I'm KLind, and I created Buttonbasher on June 1, 2005. We offer Standard Definition Views in a High Def world. Honest opinions on games based on what they are not just how they look. Feel free to email me with any suggestions, comments, hate-mail: at KLindblogger@gmail.com Thanks for visiting Buttonbasher!