The first trailer for Call of Duty: World at War has been released. It shows some of the new features of the game such as flamethrowers, and some hand to hand combat. The game will center around the Pacific theater of World War II. Also new is a 4 player co-op (both split-screen and online).
Call of Duty: World at War will be released before the end of Activision’s 2009 fiscal year.
We’ve got some Gears stuff right here. A curiously large amount of Gears stuff I might add, especially since we are so close to E3.
First off we have an interview with Cliffy B or Cliff Bleszinski as he prefers to be called these days. Its entirely multiplayer related and full of awesome and win. Check it out over at GameVideos here
Then there’s some leaked footage (thanks to This Is Game) of what appears to be a multiplayer beta/demonstration somewhere in Korea.
UPDATE:: Cliffy B answers fan questions on the 1up Show here
Finally we have some screenshots, as before they are of the multiplayer flavor.
Uncle Sofa knows how to get the party going. He was created using the Spore Creature Creator.
The Spore Creature Creator is but a crumb of crust from the pie that is Spore. The name is pretty literal as all you do in it is create creatures. But unlike a normal character creator, this one will hold your attention for quite a while. In most games I tend to select the most normal looking character, or the polar opposite; the entire process taking around a minute. I’ve been playing around with the Spore Creature Creator for the past seven hours without getting bored.
What sets this apart from most character creation software is the feeling that you’re actually creating something unique compared to choosing Face 5, Body 4, and Haircut 9. The feeling of working with the tool is most comparable to playing with modeling clay. You sculpt out the body and begin adding features to it. There’s no correct answer as to where any of the items are supposed to go. Do you want your creature to have it’s face on it’s back? Go for it. Want every surface of it to be covered in Mouth’s? Do it. Want an upside down head? I sure did! So I did it:
One of the coolest parts of the program is the many ways available to share your creatures with your friends. In the “Test Drive” where you make your creation walk around, dance, emote, you can click a button on the UI to take a picture.
If your friends aren’t impressed by things that don’t move, you can click another button to create an animated gif of your creature doing wacky things.
Finally, the feature that impressed me most was the ability to record videos of my creature (in this case Uncle Sofa) doing things, and automatically being able to upload them to Youtube all in game.
After creating a creature you can name it, give a brief description, and upload it to the Sporepedia where anyone can download your creature. You download a PNG image of the creature you want and when that’s put into the game, it’s recognized and automatically loads as a 3D creature for you to tweak and modify.
More than anything the Creature Creator makes me extremely excited for the full release of Spore. Thinking of the possibilities of evolution and cross-breeding with my pre-existing character palate makes me grin ear to ear.
A colony of Uncle Sofa exploring the cosmo’s in search of a more habitable environment for it to colonize… I can’t wait!
The Spore Creature Creator will be released on June 17th, with a free trial coming at the same time. Spore fully releases on September 7th.
If you aren’t already aware there’s a ton of content over at ResidentEvil.com including both trailers, screenshots, wallpapers, and other information. We’ve already posted some scans and such which can be found here. Any new content we find will be added to this post, with newer stuff being added at the top and older stuff just works its way down. We might be doing this with some other major titles so make sure to check back frequently.
We got a small whiff of what Rare was cooking in their VIP barns when they showed a teaser for what looked like a new Banjo title around X06. Well now they’ve gone and given us a taste of Nuts & Bolts. Slowly, things have made themselves clearer in the past few days. Banjo Kazooie: Nuts & Bolts isn’t a racer as was speculated upon when two screenshots showed up on the internets depicting Banjo in a variety of vehicles. Actually, I think it would be more accurate to say that its not entirely a racer, but not entirely a platformer.
Now there are dozens of screenshots, an official press release, and even a video or two. According to Rare, they’ve gone and made a new type of game with Nuts & Bolts, some kind of a vehicular platforming adventure. Basically theres good old fashioned Banjo platforming with the addition of customizable vehicles that help you complete objectives in order to keep the ownership deeds to Spiral Mountain. I could go on about the new art style, incredible graphics, and the deep vehicle customization mechanic, but instead I’ll let the the screens and videos speak for themselves.
According to the new Game Informer article, the successor of Guitar Hero 3 will include:
- Create a song. Although these exclude vocals due to storage and possible copyright issues.
- You’ll be able to name your song as well as create album art. After you’ve done all that you can upload it to GH Tunes where anyone can download it.
- You’ll be limited to 5 songs at first. But depending on the ratings you get you’ll possibly be able to upload 10 or more.
- The song sharing mode will be in the Wii and PS2 versions also, but GI says it’s unlikely that it’ll be as robust as the PS3 and 360 versions.
- Drums, bass, vocals guitar
- Create a rocker
- Create a guitar and drums
- All songs will be master tracks
- They don’t want to discuss specifics on track listing out of fear of being scooped by the competition. However they confirmed 4 bands: Van Halen, The Eagles, Linkin Park and Sublime.
- A new guitar designed by Red Octane that includes a new input mechanic that’ll “impact the way you play GH in the future”.
- GI saw see through notes while playing that Neversoft said was the new input mechanic and that they were trying to patent.
Whoa, I didn’t expect a create-a-song option. The instruments were expected but all master tracks? That’s impressive.
Ubisoft Montreal has announced plans for a follow up on the Prince of Persia: Sands of Time trilogy, with a promise of a ‘new breed of gameplay’. If you recall the great Ubisoft leak of 2006 included art for a new Prince of Persia game. It had a unique look to it, which this announcement describes as a ‘brand-new illustrative art style’.
The game features a corrupted world that the prince will need to heal. It seems that the prince in this version isn’t the same prince from the Sands of Time trilogy. The story is less focused on reality, but more magical fantasy. When you “heal” parts of the world, the transformation occurs in real time (sky returns to normal color, plants regrow, etc.).
Some notable differences between this and the Sands of Time Trilogy, is the lack of time control. This was a big feature for the last games, and it will be interesting to see it go. The environments won’t be as linear, but instead more open organic, ala Zelda. It’s not as open world as Assassins Creed, but the paths will offer multiple options. As seen in leaked concept art, the prince has a Glove which allows him to slide along walls. He can use it for combat situations too. Ubisoft seems to be taking a different approach to combat as well. Instead of a room full of enemies to hack and slash to pieces, there will be fewer enemies and they will be more powerful leading to more interesting battles.
Ubisoft release a video on their site of one of their artists doing an exclusive illustration of the Prince. It can be viewed Here.
I’m interested in the new art style, and really can’t wait to go hands on with the new Prince of Persia this holiday season.
The first of April is a day I usually dread. A plethora of stupidly false news stories pop up in hopes to fool people. This year there have been some truly fantastic offerings.
First up there’s a trailer for a proposed Zelda movie from IGN. It’s production value is surprisingly quite good.
Next up we have what appears to be a collaboration between Ubisoft and Konami:
The game itself is Metal Gear Solid 4, but the costume is that of Altair from Assassins Creed. It really shows off MGS4, which I am now in full hype mode for.
While the exact terms are a bit sketchy, some very interesting material has “leaked” in regards to the next Sonic game. A few weeks ago, Sega trademarked Sonic Unleashed, which brought with it the usual “Should the franchise be put to an end” talk. Many gamers view the 3D Sonic games as bad, and think that Sonic should go back to 2D gameplay.
Shortly after the trademark scene, a whole boatload of images appeared online claiming to be from a new Sonic game (presumably Unleashed). They were said to have been found on a Sega FTP, but it’s still unclear where they truly originate from. Gamers response from the screens were mixed. But that all came to a screeching halt when a video showed up, showing off potentially the answers to gamers prayers:
It appears that the game may be rooted in 2D game play in a 3D world, aside from some 3D sections.
I enjoyed Sonic Adventure, but Adventure 2 didn’t quite do it for me. Sonic the Hedgehog (360/PS3) was what I thought I wanted, but there were a few to many flaws to get me sucked in. Sonic and the Secret Rings was a fun diversion, but this really seems the best route for the Sonic games. I’ve been a huge fan of the franchise as a whole (going so far as to owning many a copy of the comic books), and really think the future is looking up with this game, and the Sonic DS RPG. I eagerly await the official announcement which is expected at an upcoming Sega Gamers Day in May.
Welcome toButtonbasher. I'm KLind, and I created Buttonbasher on June 1, 2005. We offer Standard Definition Views in a High Def world. Honest opinions on games based on what they are not just how they look. Feel free to email me with any suggestions, comments, hate-mail: at KLindblogger@gmail.com Thanks for visiting Buttonbasher!