Humanity is finished. Our robotic creations are all that remains, and our legacy is being gradually phased out. Have we left them with enough knowledge to survive, or will they end up just like us?
Telltale’s The Walking Dead’s first season is winding down. One episode remains in the series that has left me emotionally drained after each entry. Episode Four: Around Every Corner continues the trend.
“What happened to the Humans?”
The title to this post comes from a Steam conversation I was having with a friend right after a major event in this episode of The Walking Dead. This series has done wonders in draining me emotionally, and this episode arguably hits the hardest yet. It’s something I’m not used to feeling in games, but I’m incredibly impressed how they continue to make me feel this way each month.
I’ve been amassing a rather large collection of Indie games through various bundles and recommendations, and I wanted to commit to playing them all. This week I checked out A Story About My Uncle.
Telltale’s second episode of ‘The Walking Dead’ begins by immediately reminding you that the world you’re reentering is one of dread and difficult choices. Beginning three months after the conclusion of A New Day, the established camp has fallen on hard times. Tension has arisen between the survivors, safety is still a concern, and more importantly the group is running dangerously low on food. Lives hang in the balance, and the choices are yours to deal with (for better or worse).
The new episodic Walking Dead series by Telltale Games is doing extraordinary well. Having sold over a million episodes across multiple platforms, the studio is finally getting the attention it deserves. Based on the Walking Dead graphic novels by Robert Kirkman, Telltale is stepping out of their familiar gameplay, and thematic mold, to deliver a draining burst of serious decisions, and action.
The original Alan Wake really connected with me. I had been following the long development cycle, and ended up ordering the incredible Collectors Edition that the game offered (Including a 144 page hardcover book, DVD behind the scenes, Soundtrack, in game commentary, and some incredible packaging). I ended up consuming virtually all of the offered content (even all 100 thermoses for some reason), and it still stands as one of the only games I’ve ever hit full 1000 Gamerscore in. Alan Wake hit PC via Steam last month, and has been doing very well for developer Remedy, whom self-published this time around. Naturally when the XBLA exclusive Alan Wake’s American Nightmare was released around the same time, folks were left wondering when it would inevitably end up on PC as well.
Based on recent additions to the Steam registry (famous for revealing upcoming releases before they’ve been announced) indicate that American Nightmare will see release on PC at some point in the future. It’s officially listed as “alan wakes american nightmare thirdparty” or the far catchier “App ID 202754″, and while this is definitely exciting news for fans like me, it doesn’t necessarily point to how soon we’ll see it. The original Alan Wake showed up on the Steam registry in December 2011, but didn’t launch until March of 2012. The news is promising though. I hadn’t gotten around to playing American Nightmare on XBLA yet, but will definitely check it out when it hits Steam at in the future. Stay tuned.
Superbrothers: Sword and Sworcery EP feels like a game designed specifically for me. It’s the perfect blend of artsy indie games, and classic point and click adventuring. I’ve poked fun at the idea of a perfect game for me being Walking Around: The Video Game, and this accomplishes that to a point by providing a beautiful pixel world to explore.
The game jumped platform from “touchtronic” (iOS) devices, to “electric computers” via Steam. Included with the game is the lovely soundtrack by Jim Guthrie adds so much to the world of Sworcery. You simply must check this game out.